Visualizing sound in 3D terrain
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I aimed to find a way to visualize sound in another structure than I'm used to. So I built a cube made up of 6 responsive planes that each generates their topography based on the level of amplification of the sound that is played. I made it in processing. This is a link to the github page: github.com/adamseidtahir/ProcessingProjectPFA2018
Based of and inspired by coding trains 3D terrain generation project
youtube.com/watch?v=IKB1hWWedMk
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