Sound Design and Audio Production Portfolio - Joseph Nied
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Soul Horizons: I recorded Foley sounds and used sound libraries to create all the sounds in the game. I composed the music using Ableton Live. I implemented the audio within Unity.
The Butcher: I recorded and edited Foley sounds for this short animation, currently a project between me and several ReelFX animators.
Adaptive Music: A project I'm doing that, in the end, will use Wwise and Unity to let the listener use their gaze (eye tracking software) to interact with the ambient music while watching a time-lapse of a landscape.
The In-Between: A short film I mixed, edited, and did Foley for. Was made on the Dallas Film Alliance team.
And many more projects to come!
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