2D GLSL Course Trailer
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Ticket Link:
eventbrite.com/e/touchdesigner-099-2d-glsl-procedural-graphics-and-postprocessing-tickets-56130191915?aff=efbevent
GLSL or OpenGL Shading Language (GLSL), is a high-level shading language with a syntax based on the C programming language. Besides its use for creating 3D objects, it can be also used for generating textures and post-processing of video stream data.
In this course, we gather a lot of practical examples of creating generative graphics and effects. The course is adapted to TouchDesigner environment, but all the techniques and tips, included in the course program, can be used in other environments with minor changes.
TouchDesigner is a media platform for visual programming of generative 3D and 2D graphics, video mapping, interactive installations and for creating applications.
Our course is designed to immerse the student in the maximum number of aspects of the platform in a short time. The course program includes sustainable working with 3D graphics, sound processing and synchronization with music programs and provides the key skills to create the user interface.
By combining theoretical and practical approach, this course gives in-depth understanding of software structure, data flow and 3D graphics.
The course is designed for students of different levels, as well as for the media artists, VJ’s and musicians, who want to expand their visual performance show.
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Course Agenda:
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We’ll hold two 4-hour online sessions
Students will have access to the streaming platform and chat for questions.
All the screen recordings and TouchDesigner projects will be available to download next day after session.
Participants of 2D GLSL workshop will get a special discount for TouchDesigner 099 Basic Videocourse (235€ instead of 145 + 150€).
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Course Topics:
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Part I - Procedural 2D Shaders
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* Basics of of C-like Programming
* Structure of GLSL Fragment Shaders
* Magic of Repetition
* Random is a king
* Designing custom Noise Functions
* Basics of Distant FIeldsDrawing Shapes
* Plotting FUnction
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Part II - Postprocessing
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* Color Correction
* Grain, Vignette, Old Film FX
* Pixelation Fx
* Halftone based Effects
* Multisampling FX: Blur, Defocus, Glow
* Diffusion Reaction from input video
* Glitch FX
* Importing Shadertoy Shaders
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