RedcoolMedia favicon

TEAM 3: FINAL LIGHTING PROJECT

Free download TEAM 3: FINAL LIGHTING PROJECT video and edit with RedcoolMedia movie maker MovieStudio video editor online and AudioStudio audio editor onlin

This is the video TEAM 3: FINAL LIGHTING PROJECT that can be downloaded, played and edit with our RedcoolMedia movie maker MovieStudio video editor online and AudioStudio audio editor online

VIDEO DESCRIPTION:

Play, download and edit the video TEAM 3: FINAL LIGHTING PROJECT.

UTD ATCM 3307: Lighting and Composition
FINAL

Lighting an Animated Short
The objective of this assignment is to work as a team to light an animated short. The first week will be all pre-production: meeting team members, exchanging info, setting up channels of communication, gathering reference images, color keys, etc. The weeks afterward will be spent lighting, rendering, and compositing your animated short with Arnold and Nuke. The short has four shots provided. As well as the four shots, your team will be in charge of creating the fifth shot.
Here are the rules: • Shots 1-4 have cameras locked and animation is locked as well.

• Shot 5 can be as long or as short as you want it to be. The camera does not have to be animated.

• As a team you can add assets to each shot to help with the genre or style you are trying to achieve. This is a lighting project, so do not spend too much time adding assets and neglecting your lighting.

• FG, MG, BG layers are not required, but may be smart due to hero characters and set renders.

• Required Render Passes for the Character layers only: - Diffuse - Specular - Env/Skydome - Subsurface Scattering or SSS - Ambient Occlusion – Can be included with set overall

• Blackboards – 1 for each shot. Only need 2 images per (5 total)

• Color Key – 1 for each shot (5 total)

• Back Plate – 1 for shot 1, maybe another for shot 5 (1 to 2 total)

• You will need to smooth your objects at render time

• Final renders will be HD 1280x720 .EXRs with your final movie being a .MOV file

• Render Tip!! Test out one high-quality frame so you can plan how long your shot sequence will take to render.

• Time management is crucial for this assignment. Do not wait till the last minute to render!!
McCord



****This is a multi-week assignment. Some elements are due after the first week and are noted on the syllabus and in the weekly breakdown below. Anything else is due on the final date of the assignment.****
Weekly Breakdown: • Week 1 Folder deliverables: o Each team will turn in a .doc with their pitch for shot_05 and group responsibilities. In this doc: o Team name o Team member shot assignments o Genre of your short (horror, film noir, action, comedy, etc.) o 5 blackboards o Each team will turn in 5 color keys o Each team will turn in a backplate, needed for shot_01, maybe for shot_05 as well • After Week 1: o The rest of the classes will be working days and in-class demo days. These days will be used to light, render, and comp your shots. I will also be in class to check the progress of each team and help in any way I can.

You will be required to turn in the following:

Team final Folder: teamname_final: • Week 1 Folder - Document with team name, Genre of short, Team responsibilities, Pitch for Shot 05, Color Keys, Backplates and Blackboard. (Due Week 1 in Week 1 Folder) • teamname_final.mov (This will be your final animation movie file) Sub Folder: shot_# (ex: shot_01, shot_02, etc) • There will be a folder for each shot. In each shot folder, you will provide the Maya file that was used to light the shot, • Sub Folder inside the shot folder: nuke NUKE comp(.nk) file that was used to composite the shot and all passes used to comp the shot together and the BackPlate used.
*** Since these shots are going to be image sequences, I only need the first frame, middle frame, and last frame turned in for each shots image sequence. Example: shot_01 is 1-90 frames. So turn in frames 1, 45, and 90 for all layers and passes used. DO NOT UPLOAD THE ENTIRE IMAGE SEQUENCE. This will save space and time uploading.
McCord


How the teams work will be divided up:
• Each team member will light and comp a shot. For example, whomever lights shot 1 will also comp shot 1 and so on for each shot.

• An environment lighting rig can be setup by one team member and distributed to the other team members.

• Use the first week to determine how your team will approach this. Teams should plan communication options, file options, time management for lighting, rendering, and comp, etc.

• A team member only painting color keys or only completing the first-week document, or just putting the final movie together is NOT participation and will receive a failing grade.

• One more thing, all lighting and comp work is to be done using Maya and Nuke only. You may use an audio program like Audacity to assist with sound. You may use Premiere Pro to add credits and help with sound as well once your final movie has been created with Nuke. Any comp or color adjustments need to be in Nuke or Maya only.


This is a multi-week project that is due in the dropbox before the beginning of the final class listed on the syllabus.

Free download, play and edit video and audio from TEAM 3: FINAL LIGHTING PROJECT using RedcoolMedia.net web apps

Ad

Ad