Silhouette Shader in Unity (custom forward renderer, Shader Graph)
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An obscuration shader which changes an objects material based on checking screen depth to establish when it is obscured from the camera's perspective, showing a stylised silhouette or outline. This is achieved through a very quick setup with a custom forward renderer in a scriptable render pipeline (URP). The dither shader showing through the scene objects uses Unity's shader graph.
Credits:
Tutorial from Daniel Santalla: twitter.com/danielsantalla/status/1212766169381441537
Mech model by TriF Sith: turbosquid.com/FullPreview/Index.cfm/ID/1294042
Map by Dmitrii Kutsenko: assetstore.unity.com/packages/3d/environments/industrial/rpg-fps-game-assets-for-pc-mobile-industrial-set-v2-0-86679
Animation from mixamo.com
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