Michael A Viscione II VFX Showreel
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10 years of VFX! Many many people have worked on these shots with me and even more have helped me along the way. I wish i could list everyone and what they did.
intro: all aspects
skull melt: all aspects
skull grab: all besides animation
battlecry: clothsim for the lady
rockgiant: debris animation, muddy head texture
oilpipe: all aspects besides some shading on background pieces
delorean: thrust-er fx and lighting
medusa: lighting shading texturing
mitty ice: Postviz, icicle modeling/texturing
gieco: lighting comp
fruitloops: lighting
elephantInsurance: lighting comp
bronzeDragon: lookdev lighting texturing shading
ghost: all aspects
brooklyBridge: modeling
scarf: cloth sim, lighting shading comp
battleCry2: cloth sim
hawk: cloth sim, lighting, comp
streetBoard: Postviz
oilFace: oil sim, skull modeling, pipeline
bespokeElephant: lighting, comp
sponge: lighting, comp
geico2: lighting, comp
breadtower: lighting, comp
santaDragon: lighting, comp
rocket: Fx, fxComp
spaceScene: modeling, lighting, texturing
rockHand: debris fx
fissure: all aspects
laser: modeling, 3d printing and prep
peopleTrain: lighting rigging, bg animation
satelliteTown: modeling, texturing, lighting, animation
boneforrest: all aspects
eyeVeins: vein fx/animation
engineBay: all aspects
elephant2: lighting, comp
jesterHead: all aspects
dragonCellphone: lighting, comp
scarfSunset: cloth sim, lighting texturing comp
mucienx: cloth sim and popcorn rbd
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