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Ethan Pflugh End of 2018 Demo Reel

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Ethan Pflugh - End of 2018 Demo Reel

1. Fish Monster (Overall Shot)

- Responsible for all aspects, concept art
done by George Stratulat

Maya, Zbrush, Substance Painter, Nuke

2. Fish Monster (Closeup)

3. Brick Wall Material

- Responsible for all aspects, the wall was
made entirely with Substance Designer.
The goal of the project was to create a "one
shot" non tileable material that had
multiple layers and designs.

Maya, Substance Designer, Nuke

4. Sandstone Pillar Material

- This screencap is showing a procedural
sandstone material that I created to speed
up the texturing pipeline in a group
environments project. The material was
created in Substance Designer and
used as a base material in Substance
Painter. More on that project can be found
here (vimeo.com/312804325)

Substance Designer, Substance Painter

5. Stylized Fish Character

- Responsible for all aspects. Based off of
concept art by Damian Buzugbe

Maya, Zbrush

6. Car Model

- Responsible for all aspects, the model is a
1935 Rolls Royce Phantom

Maya

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