DX12 Engine: Animation blending, walking around
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I finally came around to finish the animation blending. What you see on screen is a Lua state machine driving the engine animation system. The system works with a queue, the queue has limited size, if the queue is full, meaning too many transitions got pushed, the state machine will skip evaluation.
Right now the state machine ticks every frame but can probably run every other frame or every two.
The state machine right now is really basic, just transitioning from walk to idle. Result can be made much better by using appropriate animation transition for walk to idel and vice-versa. But for now this will do. it gives a big PS1 title vibe, like resident evil, dino crisis and so on. Next I will be going back to rendering. I am not planning to make a super nice and polish animation system, would take me way to long. I just needed something basic to make the character move around the scene, in the future I will probably update it to have running to make it move faster.
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