Auriel Animations 2016
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Some of the animations I created for Auriel in 2016 for Heroes of the Storm. This was the first character to have controls that allowed us to stretch the model (Ribbons) in game. Her set up paved the way for Tracer and Malthael's rigs that were to be created later.
Base, Archangel & Demonic skin models created by Tamara Backlycheva (artstation.com/firstkeeper)
Sakura Skin model created by Jimmy Xu (jux.artstation.com/)
Rig created by Steven Kim (linkedin.com/in/steven-kim-ba708a51/)
Effects created by Jeffrey Tse (linkedin.com/in/tsejeff/)
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