Beyond The Standard Quantum Limit - Quantum Mechanics In T

Beyond The Standard Quantum Limit - Quantum Mechanics In The negative Mass Reference Frame

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Quantum Entanglement strives to show how animation can help and enrich public outreach of quantum physics, revolving around experiments done at The Danish Center for Quantum Optics (QUANTOP) at the Niels Bohr Institute in Copenhagen.

Quantum Entanglement is an experiment and a ’story’ of measurement. At the core of the experiment together with The Niels Bohr Institute in Copenhagen is the attempt to go be-yond the quantum limits of measurement. The state of modern physics and the bizarre quantum nature of reality it describes, is perplexing, it resists comprehension. Even physi-cists admit that. You are forced to shed the intuition of the world at our scale to have hope of grasping it. Animation too is oddly abstract in conception. There is nothing before a pen touches paper, nothing really moving across the screen and nothing real for the camera to grab hold of. ‘Mis en scène’ is conjured from abstraction. Physics has always relied on analogy to explain its concepts and animation has always acted as analogy to the real.

The experiment itself is a practical implementation of theory. It’s elements; lasers, magnet-ic fields, spin directions, impacts, fluctuations and oscillation in motion all lend themselves well to be described by 3D animation. The project explores different cinematic languages, engrossing thrilling complexity, the rush of particles and flow of the camera through mag-netic fields, streams of light and gas clouds of atoms, harrowing depths and the scale of events.

We hope to show that through animation, the abstract nature of our quantum world could seem a little more real to us at our scale.

The project is both a cinematic and methodological experiment analyzing and studying the relationship, controversies and biased worlds of scientists and visual storytellers. It results and findings are part of the Center for Animation, Visualisation and Graphics Storytelling and push for more awareness and attention to future collaborations between research cen-ters and the animation industry.

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