Waterbending - Houdini FLIP Simulation

Waterbending - Houdini FLIP Simulation

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Procedural tentacles guided with Vellum wires simulation.

FLIPS:
- The water ring is a FLIP simulation guided by a POP Curve Force and I also used a POP Wind to disturb the velocity field and no gravity applied.
- For the water tentacles I used the Suction Fluid Tool, is a FLIP simulation that applies Anti-Gravity and Drag through a POP Wrangle and also creates a Suction Force with a Gas Field Wrangle.
- The last simulation is the lake interaction with the water ring. Is just an Extended Ocean Flat Tank with the previous water ring mesh as a collider. For the render I applied an Ocean Spectrum displacement.

Software used:
- Houdini
- Nuke

Reference:
- Avatar The Last Airbender

Music by Really Slow Motion
Composer: Tanuj Tiku
Track: Halcyon
Album: Dark Beginnings Vol. 3

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