Houdini - Procedural Beyblade solver

Houdini - Procedural Beyblade solver

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Made this entire beyblade animation and sparks just by vector manipulations using vex inside a solver node. No pop solver, bullet or rbd solver was used. I just wanted to explore how far can I go, just by manipulating vectors. I also added a technical breakdown, because It won't justify the efforts I put behind this because it looks simple, but it's not.

Music credit : Gustavo Santaolalla

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