Brandon Schaal - Rigging Tools Demo Reel February 2020

Brandon Schaal - Rigging Tools Demo Reel February 2020

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Small update to my last reel with Douglas animations and my latest Python tools.

1. Douglas the Corgi Model, Textures, and Rig
Downloadable here: gum.co/Douglas
Jedi animation by: Navatep Dankao (instagram.com/navagonz/)
Big Stick animation by: Meredith May (instagram.com/merry.helen/)

2. Serpendipity (Gordon, Snakes, Waiter, and prop rigs, cloth simulation, shot sculpting, tech animation, pipeline tool development)

3. Stretchy Tool (Tool to deal with all things related to setting up stretching body parts. The ikRPsolver uses a stretchy, soft IK setup and automatically places the pole vector control, the ikSCsolver has the choice of translation or scale based stretching, the ikSplineSolver has the option to maintain volume during stretching, and there is also the ability to add volume preservation to ribbon setups. All setups are created with default Maya nodes too.)

4. Matrix Constraint Tool (Uses matrices to create non-cyclical and more efficient constraints. Transform constraints can be created for any combination of transforms and axes, as well as created in bulk. Space switching supports any number of drivers in an enum attribute. There is also the option to create a constraint between two drivers and blended between 0 and 1.)

5. Pose Driver Tool (Creates a cone reader with an adjustable cone angle component for each swing axis of the driver with results easily connected directly to correctives. Adjustable cone angle component is removable for lighter deliverables).

Music: Dreams from bensound.com

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