Stuart Ansley Modelling Reel 2019
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Stuart Ansley - Generalist @ Supernatural VFX
Vancouver, Canada
ansleycg@gmail.com
Forest Troll - Supernatural, Season 13, 2018
* Designed in Zbrush
* The body was modelled from pre-purchased base mesh, sculpted in Zbrush and retoplogized and UV’d in Maya
* The head and hands were sculpted in Zbrush and retopologized in Maya
* Textures painted in Mari
* Lookdev lighting and rendering in V-Ray for Maya
Willabee - Personal Project, 2015
* Willabee was created as part of a CG Society Course taught by Katon Calloway (Riot Games)
* All models created in Maya based off the design provided by the course
* High detail sculpt created in Zbrush and retoplogized in Maya
* Rendered in V-Ray for Maya
Underwater Landscape and Coffin - Supernatural, Season 14, 2019
* Layout and Camera work done in Maya
* Coffin model created and UV’d in Maya, details like welds and sigil plates sculpted in Zbrush
* Textures painted in Mari
* Rock formations were supplied by Quixel Megascans library
* Underwater “look” designed with V-Ray environment fog, but ultimately I rendered with flat white lighting and deep renders in Nuke were used by compositor Petar Tsonev to create the final look
* Rendering done in V-Ray for Maya
Death’s Library - Supernatural Season 13, 2017
* CAD model supplied by production team to use as a base, manipulated and UV’d in Maya
* Textures created procedurally in Maya
* Lookdev, lighting and rendering done with V-Ray for Maya
* Camera matchmove done in PFTrack
Mechanical Hand Trap, - Supernatural Season 13, 2017
* Model designed and built and UV’d in Maya
* Camera layout and animation done in Maya
* Metal textures created procedurally in Maya
* Lookdev, lighting and rendering done in V-Ray for Maya
Archangel Blade - Supernatural Season 13, 2018
* Modeled and UV’d in Maya and Zbrush
* Textures painted in Mari
* Lookdev, lighting and rendering in V-Ray for Maya
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