Josh Lange 2020 Showreel - Previs Cinematics Animation

Josh Lange 2020 Showreel - Previs Cinematics Animation

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A three-part demo reel with highlights from my eighteen-year career as a Previs Supervisor and Cinematics & Character Animator. Previs footage not shown due to NDA restrictions. Autodesk Maya and Adobe Creative Suite used for all animation, lighting, and modeling/texturing tasks.
More info: joshlange.com/work.html

Shot Breakdown:

00:07
Naval montage - 300: Rise of an Empire (2014)
Shot design and previs animation (camera, characters, ships, FX).

00:41
HALO jump, Missile Launch - Godzilla (2014)
Shot design and previs animation (camera, characters, vehicles, FX).

00:52
Freighter Chase - The Orville Season Two (2019)
Animated camera and all elements; Lighting; Textured ship and asteroids.

00:56
Escape through Canyon - The Orville Season Two
Animated camera, ship, and explosion timing; Final shot adapted from previs file.

01:00
The Orville Warps into System - The Orville Season Two
Prevised shot; Final Animation of all elements. Retimed in post for this reel.

01:09
Escape Pod Crash - The Orville Season Two (2019)
Final Animation of camera and ship. Previs by Mars Oliva.

01:14
Kaylon Ships Depart - The Orville Season Two
Final Animation of camera and ships.

01:17
Orville Dogfight - The Orville Season Two (2019)
Prevised shot; Final Animation of all elements.

01:20
Space Battle (3 panel progression) - The Orville Season Two
As Layout Artist/Finals Animator: rescaled the previs scene created by Jason Donnelly to fit the proper world units for the finals pipeline; Revised animation on all 45 ships in order for them to properly fly through space on paths without 2D cheats while still matching the composition and timing of the previs; Added explosion and laser placeholders for the finals FX team. As Asset Builder: built shipwreck debris field finals asset, built previs assets for the planet, starfield, and laser FX; built swarms of small enemy ships, and textured spaceship previs assets.

01:36
Griever Attacks Thomas - The Maze Runner (2014)
Shot design and previs animation (camera, character, creature) for all shots.

01:44
Montage - Jack the Giant Slayer (2013)
Shot design and previs animation (camera, characters, props, FX) for all shots.

01:58
Hallway Attack, Swarm Ship Wave - Star Trek Beyond (2015)
Shot design and previs animation (camera, characters, props, FX) for both shots.

02:01
Horus and Set Fight - Gods of Egypt (2016)
Shot design and previs animation (camera, characters, FX) for all shots.

02:17
Hulk Saves Iron Man, Final Shot - The Avengers (2012)
Shot design and previs animation (camera, characters, FX).

02:30
Space Battle - Star Trek: Discovery Season Two (2019)
Shot design and spaceship animations.

02:35
Asteroid Field - Star Trek: Discovery Season Two (2019)
Shot design and previs animation (camera, pod ships, FX, asteroids); built and textured asteroid field assets.

02:47
Wanted Poster Beat- Red Dead Redemption (2010)
Keyframe character and prop animation for player character, NPC with newspaper, and walking NPC in background (in color).

02:52
Horse Dismount Beat - Red Dead Redemption
Keyframe animation on player character and horse.

02:56
Walk Through Town - Red Dead Redemption
Keyframe and mocap cleanup character animation for all NPC characters (in color).

03:01
Dynamite Throw - Red Dead Redemption
Keyframe character and prop animation for player character.

03:04
Rifle Firing - Red Dead Redemption
Keyframe character and prop animation for player character.

03:09
Rescuing Jenny Cinematic - Red Dead Redemption
Camera and motion capture cleanup animation for both characters.

03:19
Table Tennis Rally - Rockstar Games Presents: Table Tennis (2006)
All character animation for both characters (motion capture cleanup w/some keyframing).

03:28
Street Racer Cinematic - Midnight Club: Los Angeles (2008)
Camera and motion capture cleanup.

03:38
PreRace Cinematic - Midnight Club: Los Angeles
Camera and motion capture cleanup of all characters. Edited scripts to load proper vehicles and characters at the start of the cinematic.

03:49
Honda (2015)
Integrated arc DSLR rig for a 360 degree 'frozen moment' in this and four other commercials. Supervised two other artists to finish these 5 commercials--which required over one hundred assets--in 4 weeks.

04:02
Julius Baer (2015)
Previs character animation, lighting, and adapting previs library assets for the unique needs of these shots.

04:10
Discover Card (2015)
Shot design, character animation, lighting, modeling, and texturing of previs assets.

04:14
Clash of Clans (2015)
Shot design, character animation, and FX animation for the commercial's climax.

04:21
Best Buy (2019)
Final camera and product animation. Previs lighting and texturing.

04:24
Getting Ready for the Holidays - Target (2016)
Shot design, character animation, previs assets.

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